And compared to, say, spending $15 for ONE skin in Fortnite or Modern Warfare, it's almost a deal! Or spending $40 in Overwatch for e how good you feel after that one! Sure, it's no excuse, but let's call some other devs out here, too! Compared to other fighting games, it's the exact same model. And yeah, I'm an MK fanboy, so of course I'm gonna bite! Plus, players have the option starting June 16 to buy all the characters and skin packs separately, so you could just spend $6 if you just wanted Robocop, for example.Īltogether, MK11 isn't special in its pricing. NRS did an incredible job with the quality of the added content that it doesn't feel bad throwing an extra $40 at them every 12 months. Same thing: based on the price of the base game, that shouldn't be worth more than $15, right?ĭespite all of this, I think it's fine. The pricing on this one.3 characters and a 3-4 hour story (that you can watch on YouTube for free) for $40 too. The first expansion of 6 characters was $40.do you think that was a rip-off too? Based on the pricing for the base game, that would be worth $15 tops, eh? We're still yet to see Ermac, Smoke, or even Reptile in Mortal Kombat 11, and skirting around some series staples to shoehorn in Robocop, a character that feels out of place, is disappointing. While the game's roster has now grown by ten characters since launch (including pre-order bonus Shao Khan), there are still plenty of fan favourites missing. We're still hoping to see Goro added to the mix one day, and that brings us to a major gripe. Sheeva, as you might imagine for a warrior with four arms, is quite the grappler, able to use her trademark aerial stomp attacks as well as mix grabs into her standard combos. Able to slide under ranged attacks or run on air to close the gap on opponents, he actually ends up being the perfect foil for Robocop. The former is making his first appearance in the franchise in 14 years, and uses his wind powers for both attacks and movement. Thankfully, Fujin and Sheeva are both a blast. A zoning fighter with a penchant for projectiles, the character's inherently stiff animations simply don't feel like a good fit for Mortal Kombat's weighty but kinetic combat, despite actor Peter Weller reprising his role. Of the three, we're disappointed to report that Robocop is the weakest, though. Considering the game's previous six DLC characters cost less than half of that combined, it's a tough pill to swallow.Īside from the campaign, Aftermath adds Fuijin, Sheeva, and Robocop to the mix. Your £34.99/$39.99 investment nets you three characters and less than three hours of new story, as well as new character skins that are unlocked over time. That means you can play the three new stages, and enjoy their stage fatalities for each character, as well as fresh Challenge Towers and Friendships – a way to finish a fight in a comically wholesome manner.Ĭonsidering the generosity of the free update, the actual paid content feels steeply priced. The first thing to note is that Aftermath launches alongside a chunk of content that's free for all players, regardless of whether you pick up the DLC or not. Aftermath, the series' first story-focused DLC, is similarly fun to play but offers a distinct lack of content for the price it charges. Last year's Mortal Kombat 11 was another solid entry in the legendary fighting franchise, but its reliance on unnecessary grinding left us colder than a Sub-Zero fatality.
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